World of Warcraft: Legion

Anyone who knows me will know that I am a big Blizzard fan, so as soon as I found out the release date for World of Warcraft’s sixth expansion I took a week off from work to play it. Legion was a revitalisation for the MMO with a lot of hopes pinned on its success, considering the mediocre reception of Warlords of Draenor. A long and winding story has been laid in the last couple of expansions, now coming to a head with the Burning Legion setting their sights on Azeroth.

From the beginning, we are on the back foot: the first scenario takes place on the Broken Shore, a massive effort from both factions to push the Legion back before the invasion even begins. We barely make it out alive, with major losses to both sides and distrust sewn back into the Alliance and the Horde.

After we realise the extent of the Legion’s power – which included Invasions throughout Azeroth during the pre-patch questline – Khadgar decides to take the fight to the Legion, magically teleporting these willing adventurers and an entire city to the Broken Isles.


Before we are thrown against the ranks of the Legion, we need to bolster our own: introducing Artifact weapons, legendary pieces of gear that are scattered across the world. There is one Artifact weapon per specialisation, which has been crafted for that purpose and playstyle – some have been created solely for the expansion, but a few are being handed down to the heroes of Azeroth from lore figures – it’s that bad. You’ll keep hold of your Artifact throughout the expansion, upgrading and improving it with resources from the world and a new talent tree to boost your own abilities.

We also found a Class Order Hall, where all players – regardless of faction – from a class will hang out and do their daily duties. This is where you’ll run Missions with a smaller pool of followers, upgrade your Artifact weapon and perform research into your weapon, among many other things. It’s both a cut down and expanded version of Warlords’ Garrison, which ended up locking players away from the world and each other in an instanced fort.

As always, the Blizzard teams have put a lot of effort into the design and feel for the zones of the Broken Isles. The music is perfect and really engrosses you in this new land, whether it’s the tribal aspect of Highmountain or the mystical beauty of Val’sharah. The zones are meticulously crafted, with secrets and treasures hidden in nooks and crannies that you have to hunt for. A new change for Legion is the level scaling system, which means that zones and monsters scale up to the player level. You can quest through each area in any order you’d like, or drop out to help a friend across the island, but still gain experience and loot gear upgrades.


A number of the in-game systems have been revamped and revitalised, making panels cleaner and clearer to look through and find what you want. The Transmogrification system has a whole new UI element that shows you every appearance you’ve collected for a particular armour slot and what it looks like on your character, so you can mix and match for your perfect set.

Professions have fallen by the wayside over the years, confined to a small panel that tells you what you’re making and what you need to do it. It has all been reworked, with a larger panel and more information. Professions include Ranks for your recipes, which you’ll need to hunt down in the world. There’s a whole slew of quests to acquire new recipes as well, sending you back down into the world to learn how to make some trousers. It’s a well needed, and well overdue, boost to this system.

It doesn’t take too long to level through 100 to 110; while I was blessed with a couple of days of uninterrupted playtime, I didn’t feel the need to rush through and get everything completed immediately. I read the quest text, I explored the local area and enjoyed the scenery on the way. Although you are on the hunt for the Pillars of Creation, each zone has it’s own story in the larger picture. There are some great moments for you to experience and the new cutscenes are extremely well done; that technology has come along in leaps and bounds since Wrath of the Lich King.


It doesn’t come to an immediate halt at 110 either, I found that my quest log was brimming when I hit max level and I was only picking up more! Aside from your profession quests, Order Hall missions and research quests, there’s an entire zone dedicated to max level players with a real sense of freedom to the experience. There’s a lot of content from beginning to end and this is only a week after release.

Another change for this expansion is to the dungeons; previously, you’d queue for any random dungeon as you were levelling, for a boost to your experience to get to the next level that much quicker. In Legion, they’ve tweaked the gain you get from a Normal dungeon, using them more as a smaller zone to finish questlines. For example, each zone’s storyline to retrieve the Pillar of Creation will lead to the dungeon to finally get your mitts on it. However, there are profession and other quests that will take you to these dungeons as well.

Dungeons in this expansion are not as easy to smash through as they have been in the past, they are quite involved experiences and will require some of your precious attention. A couple I’ve come across have taken upwards of half an hour to fully complete, which can be a little exhausting but is also a really interesting experience along the way. Saying that, I forgot to pick up a quest item from one the other day and I’m not sure I want to go back…


Legion feels like a new life for World of Warcraft, with a lot of effort into bringing the game into the modern age. The whole experience feels like it’s been built with the players in mind, taking their concerns from Warlords of Draenor into account. The renewed city of Dalaran is alive with players, running between shops and their Order Halls and the world outside. An MMO is firstly a multiplayer experience, which was lost when Garrisons pocketed us away and made us play a glorified Facebook game.

With a content patch planned already, bringing with it a new dungeon, and raids and further questlines in the future, I hope they can continue this winning streak and make Legion an expansion to praise.

Dark Lady watch over you.


3 thoughts on “World of Warcraft: Legion

  1. captainxena September 7, 2016 / 12:45 am

    Hey! I believe I commented on your post awhile back asking if you were interested in posting on other sites? I really love your work and would like to discuss that with you. Just making sure you saw my comment!


    • Jyn September 7, 2016 / 2:59 pm

      Hi, sorry I didn’t reply before. I have actually spoken to Mike Fleck from before and signed up for the site already. When I have some more time on my hands, I’ll focus on completing the academy and submitting some work. 🙂

      Thanks for your interest!


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