Catching Up

It’s been a while – a little bit of writer’s block and a lack of new things to play has stopped me from writing anything for the past few weeks, but I have been keeping some notes aside to help me put something together today. As far as The Gamepad goes, the domain is mine and can be live but I’m just trying to make sure things look good.

At the beginning of the month was Play Expo Manchester, held at EventCity near the Trafford Centre. Tickets were fairly cheap for the day only, so we grabbed a pair for Saturday – doors open at 10, but we’re fashionable and cool, so we arrived for 11.

The anonymity of using my character name on this website is now completely lost. Oh well.

It was a pretty interesting day, although I don’t think I have the patience to stick around for too long – however, we did get to have a look at a couple of cool indie games that I’d like to share with you.

First up, Snake Pass – a bright, colourful and fun games which was very reminiscent of old-school platformer games, like Banjo Kazooie or Spyro. The twist being that you were the brains behind a snake (if you hadn’t guessed already). You have to think like a snake, instead of rushing point to point in a straight line, you’ll gain more momentum by moving from side to side as you go. The challenge comes in scaling heights for your next Glimmer, which the game’s physics engine will definitely make a test – you can coil around structures to help your ascent, but flailing for too long will leave you in a heap back down at the bottom.

It was a quirky new take on the genre – I’ve been assured the trusty sidekick does not harken to the sidekicks of old (HEY! LISTEN!) and there are plenty of challenges planned for the future. The use of different mechanics and a realistic gravity engine in such a colourful and “kid-friendly” environment makes this a very interesting game to keep an eye out for.


Just around the corner from Snake Pass was The Mystery of Woolley Mountain, a point and click adventure. A passion project from the developer, this has been in the making for a while. Some children have gone missing and it’s up to you to investigate, but the people you’ve brought together aren’t  very co-operative and need to be convinced to give you a hand. Unfortunately, I clicked around for a while but couldn’t work it out – and for good reason, the first level takes 40 minutes to complete and that’s coming from the developer himself!

Woolley Mountain sounds like a brilliant adventure, full of complicated puzzles  and is beautiful to look at – you can also preorder the game at!


Before we finish, I’d just like to let you know about something I did a couple of weeks ago – a 24-hour gameathon for charity! Myself and 11 others met up, set up and sat down for a 24-hour marathon of games, from 10am on Friday 14th October to Saturday 15th October. It was a great experience and I’m very proud of what we achieved, but I’m not sure we’ll be doing it again soon. We managed to raise £1031 before Gift Aid, which is an amazing total! This money will be split and donated to Sands, the Alzheimer’s Society and the Douglas Macmillan Hospice.

The fundraising page is still active for 2 weeks so if you’d still like to donate, you can do so here.




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