I haven’t written anything for a while, because I haven’t played anything for a while. Work and social life has taken up most of my time and energy, so I’ve not been able to play anything substantial for a while. However, I’d like to put the spotlight on a Kickstarter project I’ve backed this week, then I’ll be back to regular updates next week.
Full disclosure: I am friends with the man behind the Tanglewood game, Matt Phillips – however, I have accepted no gifts for this post and I have backed the Kickstarter project with my own money.
Tanglewood is a homebrew game being built for the Sega Mega Drive – some might think the mark had been missed now, but there is a great community behind the system and its games. Since the project was announced, it’s been picked up by sites such as Kotaku, Destructoid, Nintendo Life and more!
There is a tech demo of Tanglewood available on its website and I’d recommend playing it while you have the chance; it’s a platformer game, in the vein of The Lion King, with a lot of challenge behind it. You play as Nymn, a fox-like creature separated from their pack after the sun sets, and you have to find somewhere safe to spend the night.
After dark, terrible creatures roam the forest, including the menacing Djakk monsters which will hunt Nymn down for dinner. Nymn must use skills of evasion, special abilities, traps and trickery to defeat these predators.
At the moment, only the first three levels are available to try but they bring you into the world of Tanglewood and give a taste of some of the puzzles to come. You’ll find Fuzzls hidden in the world, who will bestow special powers upon you if you can move them back to their nests.
The world of Tanglewood is wonderful to behold – during the day, it is bright and colourful with Fuzzls dotting the branches in their own bright hue. The transition through to night is brilliant and then you notice how foreboding the forest really is, scared to push forward into the jaws of the Djakk.
What makes Tanglewood all the more impressive is the work behind it – Matt is building the game in pure 68000 assembly language, using original development tools. I wouldn’t begin to know where to start with programming, my job only requires SQL, but I’ve been assured that it’s not easy! It has taken Matt three years to get to this point, starting with applying basic movements to a Sonic sprite and tracking every step on his blog.
Tanglewood is currently on Kickstarter, with over 400 backers and £27,572 raised – if you pop over there, you can nab a version of the game on an original cartridge, as well as receiving regular updates from Matt – there have been additions to the team behind Tanglewood, including freezedream as the Sound Designer, Composer and Character Designer/Animator Adoru C. and Matthew Weekes, who was Environment Artist on Freedom Planet!