Evolve: Stage 2

Whenever I see a game becoming over-hyped, I can’t help but think “you are going to fail and it will be hilarious”. A few big launches have turned out this way and I can’t help but think I have a pretty awesome superpower. One day in the future, I’ll talk about the remnants of Wildstar, Elder Scrolls Online and SimCity, but today I will focus on Evolve.

Or, as it has been rebranded now – Evolve: Stage 2.

Evolve immediately turned me off at announcement, when the developers seemed to spend more of their time plugging the downloadable content as opposed to actually programming their game – granted, the downloadable content made up 95% of the game, so maybe they just had a lot of spare time. Monster packs, hunters, weapons, all sorts of shill were thrown up on websites and at conventions as a way to entice their audience – the game was a shopfront for a load of assets they were throwing together.

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