Overjoyed with my recent paycheck, I thought I’d treat myself to Ubisoft’s The Division. Spoiler alert, I returned The Division within an hour and a half of playtime – you’ll find out more about that in this (relatively short and sweet) post.
When The Division was released in March, I largely ignored it. I’d enjoyed Destiny in the past, but I didn’t think that Ubisoft’s attempt at an MMO third person shooter would be particularly good. Their push toward the ‘Ubiworld’ style of game is off-putting, with most games (including a particular favourite of mine, Assassin’s Creed) being a slightly different world with the same objectives; short introduction to the world with control tutorial, large blacked out map that you reveal by attacking and conquering outposts, then fast travel between each one to run between mission markers.
When this genre of MMO third person shooter had been done so well by Destiny, it felt like a cash-in on Ubisoft’s part.